Looking Glass推出了全新的开发工具,覆盖所有的全息应用程序,现在,它终于可以连接到世界上几乎所有3D软件工具。
“Looking Glass”。很多人可能没有意识到的是,除了研发Looking Glass的硬件设备,我们还制造了为这些硬件赋能的底层全息软件。
使开发人员能够制作全息应用。我们的HoloPlay Unity SDK,可用于Looking Glass的Three.js库,最近宣布的针对Unreal的HoloPlay插件,在各方面使用都非常优异。它们都有同样的基因,有共同的目标——创建独立的全息应用。
Until very recently, our team primarily focused on building software tools that would give developers the ability to make holographic apps. Our HoloPlay Unity SDK, the Three.js library for the Looking Glass, and the recently announced HoloPlay Plugin for Unreal differ in many ways, but they’re all part of the same genus with a shared basic purpose — they are used to create standalone holographic apps, like these wonders.
经过一年多的发展,现在我们宣布,推出全新的产品——HoloPlay Core,我们相信它将使Looking Glass的能力提高一千倍,并对Looking Glass的软件基础架构的产生翻天地覆的影响。除了可以在Windows,Mac,Linux和Web上实现Looking Glass跨平台之外,HoloPlay Core还为开发人员提供了新的低级访问权限,支持我们全息显示的基本构建基块都可以被访问。这意味着任何开发人员现在都可以在自定义渲染流程中制作全息工具。最重要的是,Looking Glass现在可以与世界上几乎所有现有的3D软件直接集成。
Now after over a year of development, we’re announcing something entirely new that we believe will increase the capabilities of the Looking Glass a thousand-fold. It’s a major overhaul of the software infrastructure that powers the Looking Glass, fueled by a new development toolset called HoloPlay Core. In addition to making the Looking Glass cross-platform with Windows, Mac, Linux (at last!), and the web, HoloPlay Core also gives developers new low-level access to the essential building blocks underpinning our holographic displays. This means any developer can now make holographic tools in custom rendering pipelines and perhaps most significantly, the Looking Glass can now be directly integrated with almost any piece of existing 3D software in the world.
不吹不黑, 想象一下,用Ansys CFX之类的模拟软件在常规2D屏幕中观察极其复杂的计算流体动力学(CFD)模拟。好吧,这可能很难想象。但是,如果您亲眼看到它,会觉得非常难理解。正如我在《全息的杀手级应用》中所描述的那样,全息界面解决了固有的3D内容与2D之间内容与显示不匹配所导致的复杂性和歧义性。
Looking Glass全息显示器,可以使工程师和设计师可以在真实的三维空间中实时查看其正在进行的3D模型、复杂的装配体及模拟过程,这样可以节省设计时间并减少潜在的灾难性错误的可能性。现在,借助HoloPlay Core,这些3D软件平台可以与Looking Glass直接捆绑在一起,从而实现以全息视角呈现模拟的实时动态。
The potential here can’t be overstated. Imagine viewing an incredibly complex computational fluid dynamics (CFD) simulation in a conventional 2D monitor, using simulation software like Ansys CFX. Ok ok, that might be hard to imagine. But it’d also be hard to comprehend if you were seeing it in person.As I described in The Killer Apps of the Hologram, holographic interfaces address the complexity and ambiguity caused by the content-to-display mismatch between innately 3D content and 2D monitors, finally allowing engineers and designers to see their in-progress 3D models, complex assemblies, and simulations running in real-time in real three-dimensional space. This saves design time and reduces the chance of potentially catastrophic errors. And now with HoloPlay Core, those 3D software platforms can be directly tied together with the Looking Glass, giving a real-time holographic viewport into an unfolding simulation as if it was there with you in the room.
这一优势在许多依赖复杂3D数据的行业得到了应用,借助HoloPlay Core,他们获得了全息现实能力。最近,我们与计算化学的全球领导者Schrödinger合作。通过启用HoloPlay Core的集成,世界各地的使用者可以在Schrödinger软件平台的帮助下,设计新的药物治疗方法,每个科学家现在都可以在办公桌上的LookingGlass中看到全息的药物结构。
This advantage extends to a number of industries that rely on complex 3D data sets, many of which will now gain holographic capabilities thanks to HoloPlay Core. For instance, we recently partnered with Schrödinger, the global leader in computational chemistry. Through a HoloPlay Core-enabled integration, every scientist around the world that is designing new drug treatments with the help of Schrödinger’s software platform can now see that treatment taking shape holographically, in the Looking Glass on their desk.
“Looking Glass的主要优势在于它的图像连续性,并且便于协作。连接设备,启动Maestro,然后图像就以3D形式(在Looking Glass中)展现。想象一下,您正在2D模式下工作,然后突然说:“嘿,我想知道3D模式是什么样的”,然后稍微转一下头,就看到了。这就是未来。” —Schrödinger首席技术官Pat Lorton
“The main advantage of Looking Glass is just how seamless it is and that the collaboration is so much easier. You plug it in, you start Maestro and you have it in 3D [in the Looking Glass]. You don’t have to think about it. You can leave it on all the time. You can be working in 2D and all of a sudden say, ‘hey, I wonder what this is like in 3D’ and just turn your head a little bit. That’s transformational.” — Pat Lorton, Chief Technology Officer, Schrödinger
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